Warhammer 40,000 Battle Report: Imperial Knights vs Adeptus Mechanicus 1750pts

Avatar Tabletop Tactics January 2, 201915  65 15 Likes

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FeelsGoodMan
FeelsGoodMan

Stig; it would’ve been much more viable for you to not take 20-man units. If you would’ve split those units into 10-man or less, then he would’ve had to waste firepower on smaller units instead of being given the opportunity to wipe out a 20-man unit each time. This would’ve given you the units at the end of the game to tie the rest of his army up, or even wipe it out before you had them destroyed. You should’ve activated the priests first so they could kill the knight at the beginning so they get their 3++ save to… Read more »

James Pettit
James Pettit

How did Bone get Overwhelming Firepower if he didn’t get First Strike? I feel like it’s either a mistake or i missed something in the wording.

Khyz0r
Khyz0r

So many mistakes this game both tactically and rules wise but most importantly you went against SACRED by not being active in as many phases of the game as possible. This is why you lost, not because of poor dice. You chose house Krast because you are a dancer Mr Bone and those Knights of yours are some of the best tap dancers in the business, even without a giant chainsword! Also priority shooting still needs some work. If its important to shoot an enemy off an objective to deny them 2 victory points, target them first so that if… Read more »

Ben Walker
Ben Walker

*****OBSCENE DICE TRIGGER WARNING*****

Jordan Orzolek
Jordan Orzolek

Is “Stig” a Top Gear reference?

htmlord
htmlord

I love seeing the Knights, Bone, thanks for bringing them! Question: other than due to models, have you thought about dropping the two helverins to add another Gallant and then pretend you’re playing BattleTech instead of 40k? I feel like the Gallants almost always do a lot of the heavy lifting (and I love the fists!).

nab
nab

Woulda been funny to be a fly on the ceiling, watching the Spider edit this one.

Funny batrep guys 😀

IKR
IKR

I’m pretty sure you misplayed the Doctina Foreas Servo-Skull relic. The text is the exact same as the Datasmith’s regular ability except for the change of range. So you can only change it before your Movement Phase (not before the Charge Phase) and it still doesn’t take effect until your next turn.

So the only real benefit for the relic is to give extra range.

kyle brown
kyle brown

Great one guys, a really nail biter there at the end. Just something you Ben said at the beginning about the Warlord Trait “Blessed by the Steves”, I was at a tournament where someone had given that to a gallants feet and it was pretty brutal. He was shin kicking my Custards all over the place!

Viktor
Viktor

You have conceded way too early. You wpuld have had tabled them and could have had an entire turn 7 for yourself and with only 4 points behind it was doable. Plus you could get linebreaker

James John Stewart
James John Stewart

Thanks for the bat rep guys! Fantastic and entertaining! Love it! Bone, you mentioned that Knights probably aren’t going to be that successful as a mono-faction army in the new CA missions. This is a fair and reasonable observation however I am not completely convinced that this is true. As a counter argument to that, I recently won a local tournament using Knights and the missions were all Eternal War from CA18. Now it wasn’t an ultra competitive tournament but nonetheless most of the opponents brought lists that are nothing to sneeze at either. The thing is that you just… Read more »

Micha Ben Toby
Micha Ben Toby

Ok not watched yet but looking at the length of the video I’m going to say “oh dear, this didn’t go well for someone” ^_^

Update! Wow I was wrong there O.o That was way closer than turn 1 would have made it seem! These new missions seem to be designed to make things this close. That’s been my experience with them as well. It’s brilliant 😀

Mike Rainbow
Mike Rainbow

Ok so I don’t normally do criticism unless it’s positive but Mr Bone I know you don’t normally get on with Knights but mate ??? a few pointers here……??? Thermal Cannon, within half range 15” or less is 2d6 picking the highest for wounds. Castallan knight had x2 Twin melta guns so that’s 4d6 not 2d6 Oathbreaker guidance strategum is 3cp not 2cp (it was nerfed) You can only fire one shield breaker Missle per unit per turn Helverins have a whopping 14” movement phase and still can fire the armiger Autocannons without penalty why didn’t they move ??? After… Read more »

Marcello Genovese
Marcello Genovese

Few mistakes, those are two twin meltas not multi meltas, thats 4 melta shots lol BTW thank god someone finally gave the thermal canon some love, know idea why nobody takes the relic on that one. Turns a crusader into a discount castellan.

Altansar
Altansar

What happened to the second wound from the Thermal cannon against the punchy bots?
The Multi-Meltas are twin so you get 4 shots not 2. House Raven might have helped and then you could have played more aggressive moving them towards the objectives. Also maybe Warglaives will be more effective since they have assault weapons so if not playing Raven you can focus on running all over the board to get objectives and still shoot and melee.

Brian Stack

Every game vs Knights feels like a Tactica game

Envii
Envii

Great batrep! I think the vigilus relic to change protocols needs clarification. It doesnt say they can immediately change protocols, it says they can attempt to. So does that then follow the rule on the bots for it to take effect the next battle round? Does all it really do is make an enginseer a datasmith with a 9″ range? Im hoping im wrong but thats the way it reads to me.

Joey Joe Joe
Joey Joe Joe

you sure the explosion of the one robot damages both of the other ones? arent they one unit?

Matt
Matt

If a unit fights twice don’t you still get the opportunity to interrupt? Could have make a big difference with the punchy bots and the Knight errant.

CreativeName

Fantastic game! I think the knights having the disadvantage in the missions is fair enough as they are so destructive that many balanced armies have no chance in a head to head fight. Damned either way

David Garneau
David Garneau

Wow great game as always. Bone if you get a bit of luck on even a third of those bad rolls this is different.

Marc Svensson
Marc Svensson

There’s some vile sorcery going on, clearly these Knights are filled with heresy as they claim Overwhelming Firepower was achieved when first strike wasn’t…^^

Andreas Rehn
Andreas Rehn

What a spectacular finish 😀

Phil Tomkinson
Phil Tomkinson

The Endonian Household Knights return to the studio to take on the Adeptus Mechanicus under the command of our tame wargamer
Some say that for Christmas he received a brand new pair of feet
And that he’s disappointed that Bones using Knights instead of him because he was one during the 16th century
All we know is… he’s called The Stig

Matthew Barsby
Matthew Barsby

Thermal Cannon is a melta weapon, roll two dice, pick the highest for damage at half range. Othbreaker guidance strat is 3 cp, not 2 (FAQ). Great batrep though once again boys, best in the business!

Will Sowards
Will Sowards

A Knights video! What a way to celebrate my birthday!

Yann Head
Yann Head

Hi, the cost reduction pulled my 2000pts “skitarri” army down to (around) 1650!!
Stig in turn one, you could have activated the priests during the fight phase to “pile in” then “consolidate” towards the nearest enemy, and therefor protect the robots 🙂