Warhammer 40,000 Tactica Report: Aeldari vs T’au 2000pts

Avatar Tabletop Tactics February 14, 201918  101 18 Likes

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lachlan stockley
lachlan stockley

I just subbed, great stuff, great players, I love these guys. I play a Tau list very close to Bones. I have tried the hazards, but I ended up going for a a third riptide. I have played against flyer/venom spam plenty of times. I have not gone against the mandrakes tho. I have seen just more venoms and dark reapers with the -1 cast on them so with LFR they can not be hit at all. Rough stuff. I have however not lost to it yet, I did draw one time. The key is to take recon butches bill… Read more »

Sean Gorman
Sean Gorman

Very interesting game, as a Tau player who plays ahaiaga fluffier Eldar players at work i’ve seen this problem but not this bad. I managed to fry a lot of units with the fire support hammerhead buffed with longstrike. But thats a whole different list. Otherwise, thanks for putting this together guys!

Benjamin Chia
Benjamin Chia

Awesome Tactica. The Tau sept Broadsides in a castle are terribly hard to break (even more so if the player has 2 units of 3 double high yield Broadside)

Richard
Richard

Can I suggest something… I think the Spyder should create a T’au force of his own and end this Ethereal nonsense. He always saids he is a BIG fan of the T’au but hates Toga wearing Ethereals! I think it’s time to but his money where his mouth is :p

PS. Love you guys keep up the great content 🙂

ZackAttack
ZackAttack

Recently joined the TabletopTactics community, love your games gentleman! Spider, a masterful strategy indeed. Truly infuriating to play against as T’au! I to believe a 6 should always be a hit. Bones; Considering the game and potential eldar and other -1 lists, How do you compare target lock vs velocity tracker? Obviously they are for different purposes, but target lock gives you the mobility. Do you think using the 2d6″ move on the riptides would have been a viable strategy to push the board and give yourself more shootable targets? (could deepstrike one unit of drones for turn 2 support… Read more »

SeekingOne
SeekingOne

I know it’s a bit late to comment on this, but still – Bone, in the end you said that you don’t know what you could do differently, while in fact you could do _everything_ differently. Main thing is, Tau players that I encounter in local events don’t seem to have any problems at all advancing their whole army with Mont-ka and NOT breaking up their castle. That’s THE way to get close and personal with Eldar, and that’s all you need to keep your firepower efficient. Once you’re in the centre of the field you’re either within 12″ and… Read more »

Sam Shand
Sam Shand

GW has no interest in making it fair for factions such as Tau, Necrons etc. at the very least they should stop cross faction synergy such as doom. But I think the they need to put some harder limits on allies, Like any ally cant use regiment/chapter/craftworld special rules or stratagems

TobyH
TobyH

Tau trickery at its finest or some outrageous cheating by Bone at 38:28 XD.

Bulwyf
Bulwyf

Games like this that are over by turn 1 effectively highlight how badly balanced Eldar are in 8th. There are armies like my Space Wolves that would get laughed off the board at a tourney because everyone knows how bad space marine armies are. Could we balance this GW?

slag
slag

I really hope at some point Drakhari get toned way down. I’ve been wanting to paint some up for a long time, but it kills my motivation to collect something when an army is broken tier.

slag
slag

“There are other lists out there other than Imperial soup”
Are you sure about that? 😉

Aaron L Brosnan
Aaron L Brosnan

I have to admit that the negative modifiers are a bitter pill to swallow when you are playing with a shooting army. I have struggled a lot with my Imperial Guard lately so I can feel Bone’s pain. I am finding my Ork Speed Freeks army to be great though. Getting to always hit on a 6 and having a lot of weight of dice is great. My friends Dark Eldar army which goes toe to toe with my guard list get obliterated by my Ork army. I am possibly as fast or even faster than him and my shooting… Read more »

Matthew Dean
Matthew Dean

Can you guys do a TTT movie review ?

Jason Jordan
Jason Jordan

Hi Bone, i can’t help but feel like you were really lacking commanders, a couple of coldstars would have really helped, maybe you can go back and have another look at them and how you use them.

Simon
Simon

How the Hell does Lawrence allways have a perfect ‘five oclock shadow’??
Is it a tatoo?

Gato Volador
Gato Volador

Hey Bone, I always thought that Castle-type armies struggle to score objectives. Have you considered Stealth suits for your Tau list to help mitigate that problem? Sneaky edit: I once heard N. Nanavati saying that Headhunter is a trap secondary, especially against good opponents. The reason of this is that characters are so well protected by the keyword, that if you do get to shoot at them, you are usually ahead already. This means that, as a secondary, it turns a visctory into a blowout, but doesn´t help you to dig yourself out of a hole. Sneaky Edit 2: You… Read more »

Fenix
Fenix

Was it FAQ’d somewhere that a 6 isnt always a hit?

I thought when 8th came out that the rule was 1 always fails and 6 always passes? that said I havent had a game where that rule needed to be instituted so im not certain at all about it.

Rich
Rich

Bone I bet my house on you winning the LVO as you seemed so confident! Well your the one going to have to explain it to my wife and kids…

Viktor
Viktor

There is only one problem with lawrence’s list is vulnerability to Ynnari Dark Reaper deathstar. You cannot survive against double shooting 10 DR and you cannot reliably kill -3 to-hit fortuned up unit especially if they inside a Waveserpent and screened out properly. Doubly so since you’ve dropped hemlocks. And 10 DR double tapping will for sure delete those 3 Crimson hunters and that’s your anti-vehicle department crippled.

Snarftron 9001
Snarftron 9001

My last comment may have been a bit negative…but to expand: The game was a tactical masterclass by the Spider…after turn one he was never going to lose it. I think when you know the opponents strength (eg minus to hit) then do the unexpected! Spider couldn’t withstand a firefight, so rush him and be as aggressive and ‘non castle’ as possible. Deploy as aggressive and mission focused as possible…you know he doesn’t really have the firepower to severely hurt you, so push that, as YOU know he can just play the mission and ignore you. Turn it into a… Read more »

Brian
Brian

You can tell Bone absolutely despises the -2/-3 to hits, but he is an absolute trooper to play through it and do his thing even when it (paired with some bad luck on the dice) completely guts his army’s effectiveness. I do think 6s should always hit, just like 1s always miss.

Side note: Your batreps are absolute top notch. The comedy is there. The fluff is there (love the little intros Lawrence does about the armies meeting on the battlefield). The sportmanship is there. And the tactics are there. Keep it up dudes!

Viktor
Viktor

for a unit of hazard suits (234p) DW can get 8-men vet squad + terminator w/ powerfist + vanguard vet for fallback and shoot for only ~214p. That is an alpha strike level unit with great durability 2+(3+)/3++ across 11 wounds with re-rollable morale which can threaten anything with 38 shots at 18-30″ and with stratagem support this can become HIDEOUS. A unit of fire warriors T3 4+ with stratagem in rapidfire range it is 38 AP-2 shots hitting on re-rollable 3+ wounding on re-rollable 2+ with only 6+ save in the end…
How that haven’t become the meta?

Icarus
Icarus

TX-4 Pirhanas are what’s needed @B-Bone!

DP
DP

Ah Ben… I can see how disheartening this sort of game can be. And no doubt its not a good match up for t’au. I’m not an expert t’au player by any means but I think the castle static gunline needs to be reconsidered. It will definitely ruin a lot of armies but it relies on your opponent doing to some extent what you want. I might be an idiot but I see t’au as being active in all phases except psychic. Movement and sometimes charging is key to them working effectively. The best t’au players do this effectively. Yes,… Read more »

Sphinx
Sphinx

I wonder how Custodes Land Raiders would do if they got the first turn against those fliers. Use Networked Machine Spirits to ignore all those minuses to hit and shoot them down.

B-Rad
B-Rad

The Spider’s favorite move, is to corner the enemy in their deployment. Was hoping Bone was going to be able to shoot his way out or the Hazard suits could cut open a flank. Spider will you be sharing your thoughts on the “variety” in the top lists at the LVO during y’all’s Vox Cast?

mark
mark

I played 2 Alaitoc Hemlocks in my list at LVO and tbh, I’d be fine if all shooting was capped at -1 to hit max, no matter what the source. This means Alaitoc flyers are useless, LFR need to be played on other units, etc. Fix doom, the Castellan, CP generation and use, Ynnari, and we will finally be getting somewhere.

Alec Glass
Alec Glass

Wowza this battle was brutal, but I always love the deliberations that come with these odd duck battles – insightful musings as always! cheers! On the subject of Tau counters to this kind of list, what do we think about the Y’vahra suits? I feel like they’re maybe the closest thing to a counter Tau has being among the fastest hard-hitting units Tau has to offer, and most notably with the plasma-flamers the -3 to hit doesn’t even matter. They’re certainly expensive and are much harder to protect than the riptides, but it is tailored to be an out from… Read more »

Cgates642
Cgates642

GW won’t lose money in balancing the game. It will come down to the tournament organizers to change rules to balance it out.

Cgates642
Cgates642

Venom’s are great. Love them. Your list is amazing. Wish I had the models. Just started building Drukhari. May build it out. I want that supreme command detachment for sure.

Jake Halter
Jake Halter

Yeah I used to collect T’au but stopped for this reason. Most of the good builds (in my opinion) are incredibly static which is crazy because T’au are very speedy. Currently T’au are just too boring to play and don’t play in the assault, psychic, and movement phases (most of the time).

Michael Hansen
Michael Hansen

Oh dear, not much to say about this. 😉
While -3 is outright broken, I also kinda think Bone was being too cautious in his turn 1, but it’s always easy to backseat general.

I think GW needs to make -2 the maximum, and while they are at it, make it so overheating is always on a 1 no matter what, none of this exploding guns because you happen to be shooting at fast moving flyers crap. 🙂

nab
nab

You just know Eldar flyers are too good, when lawrence doesnt even need to bring out his mandrakes before Bone concedes 😛
The Sa’cea marksmen were out of range, or did they move, that caused them to not be able to shoot the -3?

Matt
Matt

Also what happened at the LVO Lawrence.? It looked like you were doing alright then you went all quiet on social media.

Matt
Matt

Yeah minus three to hit should be taken out of the game or at least made incredibly expensive. I think a six always hits is a good temporary fix though.

Snarftron 9001
Snarftron 9001

well….bit of a meh game. Total hard counter by the pointy ears to the caviar botherers. As you say, that’s how it can go.

janek zemke
janek zemke

Bone in your second turn you used your markerlights wrong:
The fireblades would hit on 5s because of montka and one of them had the free reroll from your relic.
Then your marksmen would hit on 6 because the 4markers you already hade would make them also ignore moving an shoting heavy weapons.

Rob Butcher
Rob Butcher

How similar was this to the actual LVOs games you played ?

JustGreg
JustGreg

minus 3 to hit is definitely miserable for T’au (and they’re even better equipped than some…) do you guys think they may address that, or it is here to stay as an artefact of Eldar codex’s coming before the move away from neg-hit-modifiers? They really need to consider always hitting on 6’s for at least armies that have base BS 4+… Seems silly that orks through sheer “dakka” shoot down Eldar fliers better than T’au can. Curious how you guys did at the LVO, didn’t see Bone at the final table, was very dissapointed, vox cast incoming? Brutal game really.… Read more »

Linus Eklund
Linus Eklund

I am so excited to see this grudge-match 🙂

Phil Tomkinson
Phil Tomkinson

I’m assuming what with Bone’s holiday and the LVO there isn’t going to be a Cast of Players for a while. Not that I’m begrudging Bone a holiday or anything ?

Mike Jello-Sky
Mike Jello-Sky

Nasty stuff. Bone, those rolls… 🙁 You both did a hell of a job at the LVO! Even Stig, bud, you got the worst first opponent anyone could get… ouch! I dunno, I hate to use the word “broken” but if GW can’t fix it so EVERYONE can hit on 6’s, the game will never be balanced. Reminds me of the movie “A Knight’s Tale” how do you beat someone who plays an army with -2/-3 to hit? “With a stick, while he sleeps” LOL Congrats on the tourney fellas! Hope you do more and more ITC events this year… Read more »

mungo jones
mungo jones

Bone, could you do something insane and add some Vespid Stingwings? Last thing anyone would expect for board control would be some batpeople with S5 AP-2 . Might have helped clear objectives.

rathstar
rathstar

@Bone: Your tau list wreaks most lists but I think you have to take a few options to help you in the difficult negative to hit match-ups. I think you have to lose a riptide to put such options in. Also the hazards are great in their deepstrike role as they get within 12″ getting rid of one of the -1 to hit mods, however they get taken out quickly without drones and are still BS4+. I think you have 2 options: 1) Our BS3+ tanks, however they do not work in a meta with knights 2) Our BS2+ Commanders… Read more »

Mike Cooper
Mike Cooper

Wow ?????

NoToga
NoToga

I think the biggest mistake made by bone this game was to not take control of the center during deployment and the first turn. With only 36 inch range you can’t be in a corner when you are facing this kind of Aeldari army.

Dan Studholme
Dan Studholme

how did they do in the LVO?