BATTLE REPORTS

Warhammer 40,000 8th Ed *NEW CODEX* Blood Angels vs World Eaters 2000pts


The Sanga descends into the studio with the brand new Blood Angels Codex, courtesy of Games Workshop in this epic preview battle report of the rules and what we can expect for the sons of Sanguinius when the book is released next week!

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  • John Barber

    So pumped! Before the game begins I wonder if DTTFE will be remembered πŸ˜‰

  • Alex Gray

    There better be a flying librarian dreadnought in this lads!😍 (just started)

    • You won’t be disappointed mate πŸ˜€

    • Robert Edwards

      It’s an instant classic!

      • Alex Gray

        With all the aerodynamic ability of a fridge on a zipline πŸ˜‚

        • Robert Edwards

          hahaha That image!

  • disqus_f5Wq9lT8Qx

    Awe. That seize power up would have been so much better if he’d kept the Christmas jumper.

    • Anthony Frampton

      I think we deserve excessive power up graphics with them all in terrible Christmas jumpers. Slaanesh wills it!!!!

    • The B-Bone

      But would it have even happened if I had kept it on? We shall never know…

  • John Barber

    Veterans of the Long War does work against everyone πŸ˜‰ You just can’t use it if you’re Renegade (cos they haven’t been around for as long you see!). I’m torn with this battle; as I always want Chaos to win, but you know… it’s Blood Angels who are kinda my second love, and I always want to see them do well too :O

    • The B-Bone

      I thought so! BLOOD FOR THE BLOOD GOD! You know you want it…

  • Andrew Manuel

    Hmm, kind of seems like the BA power is locked behind stratagems when other armies are getting it built into the unit (wulfen, zerkers, genestealers). Definitely an improvement but I’m not sure I’ll feel confident going against other melee armies with my own melee army.

    Awesome battle report though!

    • The B-Bone

      I don’t know man, +1 to the wound roll? For free? Thats crazy good! I think Death Company will be super scary now…

      • Andrew Manuel

        Don’t get me wrong I love the trait, I’m just not sure how to use it best.

        When you look at the numbers it breaks down a bit. A berserker with the chainaxe wounds on the same value as a DC from t4-t11, except t7, which is really the vast majority of models. Except the zerker is cheaper, comes with a built in re roll charge with icon (rather than a pricey hq you have to keep in range), hits at -1ap, has the same attacks if worldeaters, is a troops choice, and then fights again! DC get a 6+ but in a 5 man unit you aren’t statistically likely to even save 1.

        So aside from t7 the +1 to wound doesn’t put you over the edge, you just keep pace in damage.

        Its just an example but it’s the problems I’m running into trying to make the numbers work.

        That being said I’m quite new to competitive and just number crunching, so I could be missing something entirely!

        • The B-Bone

          No it’s a fair point, but it depends what you load them out with. Thunder hammers power fists are wounding most things on 2’s now which is gross. They can move twelve, have the fly key word and with some of the new stratagems their chance of getting a turn 1 charge is huge! And if you can get a pricey HQ to stay with them… It’s looking grim for your opponent. Also unless you are using WE as your legion, you don’t get the extra attacks with the Berserkers on the charge so that reduces them again.I am all about running them in blobs of 15. Taking heads and names!

          Having said all that, Berserkers are also very good. I love them!

        • Andy

          there are other factors though, as the sang. priest, unleash rage, sanguinor etc. BA seems heavily reliant on combining different auras, but when they do; even berzerkers aren`t even competing. You can get a group of 15 DC up to 200 attacks with +1 to wound, rerolling 1Β΄s to wound and s5 for example

          • Andrew Manuel

            How are you getting 200 attacks from 15 DC? They would have to be hitting over 13 times each.

            And I’m playing aura-hammer too but to do what you’re talking about is over 500 pts. 25% of your army! It’s upwards of 650 if you include lemartes which is a must in my opinion. Add in some thunder hammers and it’s over 700, now a third of your army.

            700 pts gets you 37 berserkers, which are hitting at s5 and -1ap. Except they attack 140 times, and whomever survives combat attacks again, so a potential of 280 (highly unlikely though).

            I think there’s lots of ways to make BA strong but I believe if we just throw DC into combat with dedicated assault units we might get a rude result more often than we desire.

    • Andreas RΓΈnningen

      I’m playing Tyranids and I’m beginning to get a bit scared of all the other armies super CC …

      • Andrew Manuel

        I thought tyranids were fearless?! πŸ˜›

  • Mattie Dubbs

    Rules question Spider….wasn’t it FAQ’ed that berserkers two times to attack are counted separately, so Sanga could have interrupted with his customers with two command points after the first round of attacks? Not sure why he waited to survive both to interrupt? Great work guys!!

    • Hi mate! Actually I thought that as per the FAQ it indicated that Berserker do indeed attack twice first when charging πŸ˜ƒ

    • ACTUALLY! Looking further into this, yes, whilst both rounds do count as charging, Sanga could have interrupted. My fault there, I would have reminded Sanga if I had known the rule properly πŸ™‚

      • Mattie Dubbs

        No worries bud! I just finished my Khorne army so I’m trying to know all the niche rules for these guys! Can’t wait to see when you command those guys! Love the work!

  • John Barber

    I really like that World Eaters list. As to the value of the maulerfiend, I like it quite a bit. At T7 12W 5++ it’s ‘survivable’, with it’s colossal move it’s capable of putting the threat out there quickly and while it only hits on 4+’s, if you’re that worried you could (albeit not in World Eaters forces) Prescience it if you really want. But even if you didn’t, with access to both Dark Apostles and/or Exalted Champions, and Daemonforge, I think their problems can be mitigated quite a bit, possibly because you were taking Dark Apostles/Chaos Lords and Exalted Champions anyway. I also think they tend to attract firepower away from Rhino’s etc as well so I tend to think that there value lies in all sorts of aspects beyond just their capacity to kill.

    And yes, I agree, Lasher Tendrils all the way.

    As to the Blood Angels list, I quite like that too, although maybe it would have been better in that particular list to not take the Libby dreadnought but take another Captain and then park him near your Razorbacks and concentrate fire upon that scary Berzerker squad that was advancing up the battle rather than splitting fire into the other squad. Sanguinary Guard are really quite brutal although it might be a good idea to give more models Plasma and/or Inferno Pistols. The other alternative may be to Shield of Sanguinius the Death Company too considering it’s just a scary as hell beatstick unit.

    In any case; congrats to both players and cheers for giving us a fun bat report to watch.

    • The B-Bone

      Cheers mate, Great feed back here πŸ™‚ Ill make sure the Sanga sees it! As for the Maulerfiends , most definitely there are ways to make them work, I am just wondering if they fit into the world eaters?

      • DMvdH

        the maulerfiends either hit extremely hard or fluff all their attacks, in my opinion. I love their potential (especially with daemonforge!) but I think heldrakes are better distraction carnifexes sadly.

      • John Barber

        I think they do. As Tony above says, they are great distraction Kharn-ifexes. If memory serves, Sanga didn’t even start shooting your rhinos in your own battle report until there was nothing else around, and almost immediately shot to crap your maulerfiends.

        Besides maulerfiends, you don’t really have any super high strength melee weapons other than the hellbrutes, so I think they provide that role. The fact they can also keep up with rhino’s zipping up the lines I think is another really important aspect, because Hellbrutes couldn’t.

    • Tony Molinari

      I feel like the maulerfiends are really best served as a distraction carnifex tbh. They have enough “potential” damage output and speed to really force your opponents to target them, even though they are quite inconsistent damage wise. I would probably run 2 of them as barebones as possible, sprint them up the board to soak some firepower while the rest of my army gets into position.

  • Alex Gray

    What a game! So impressed with the Blood Angels codex, especially the SG being as good as they should be! Bloody brilliant πŸ™‚ Sanga man you’ve got to work on your target priority though :O It keeps undoing your battle plans. Follow the codex and focus that fire! Those berserkers needed all of that assault cannon and bolter fire not just half of it πŸ™ Even the humble bolter becomes deadly when fired en masse πŸ˜€ Really great play with the new stratagems though I’m very impressed with you and the new codex 😁 P.S. I’m super happy there was a flying librarian dreadnought 🚎 (the closest emoji to a fridge on a wireframe I could find to represent it’ aerodynamic ability)

    • Tony Molinari

      Don’t forget Bone made 14 out of 17 4+ saves with that unit of zerkers, including that 3rd volley where he made 8 out of 8 lol. I think Sanga was trying to avoid overkill by splitting his fire. Grotti had other plans πŸ˜‰

      • Aldo Zetterman

        If he would have pooled his fire against the closest Berserker unit in turn 2 he would probably have forced a morale check as well as there being a higher probability of Lemartes surviving. Remember that the second Razorback did cut down 3 from the 2nd Berserker squad. In total this would have meant that he would have depleted the 1st squad down to only four even before Lemartes charge. I think that this coupled with not charging in Dante against the Mauler Fiend at the same time as the Sanguinary Guard (and going for a tabling) was costly decisions.

        • Tony Molinari

          Agreed, firing both razorbacks would have wiped the unit of bezerkers or at least forced a few losses from morale, but the averages say that its overkill. In a case like this, you really have to weigh the pros and cons of going full overkill to make sure the units dies. The more 8th I play, the more I’m convinced that if the overkill is to avoid getting your vehicles tarpitted, it is the right choice. It can be quite devastating to your fire base, and you aren’t getting out of combat anytime soon hitting on 6’s. For things like monsters or infantry, I will be a lot more likely to split my fire knowing that they can give the business if they get charged by an infantry unit.

          • Aldo Zetterman

            Sure, statistically it was overkill, but since you’re designating the target of each unit as you go along it is not an issue in this case. But kudos to Sanga who I think has developed immensely since his first battle report!

  • Maxime Lafarge

    Fantastic Bat rep guys ! Can’t wait to see the codex, bit of luck on Bone side regarding the saves of those berserkers in round 2.. Would have been a different game if the unit could have been wiped but anyway. Also Sanga should have done the 2nd Razorbak fire after the tactical squad ;). Solid stuff as usual

    • The B-Bone

      THE BLOOD GOD WAS WITH ME!!

  • BroxusMaximus

    So did the death company get a points reduction or are they still 17pts. I have heard different answers.

    • The B-Bone

      According to Sanga is was a reduction!

      • BroxusMaximus

        Do you know what the new points are?

  • Ghislain Vallieres

    Lol u shoud put some Slayer in the back ground !! Rainning blood!!

    • The B-Bone

      We had some off camera!

      • Ghislain Vallieres

        Hehe !

    • Robert Edwards

      This guys knows how to do it m/ m/

      • Ghislain Vallieres

        Devil man !!

  • Mark P

    Really liked this battle report. Just one thing regarding kharne and the beserkers combat. Attack with the beserkers first to get the rerolls then pile in away from your own units so he doesnt kill friendly’s.

    Also kharns rerolls happen in the shooting phase too, so putting him next to 3 lascannon hellbrutes first turn may be an idea especially if your waiting for blood angels deepstrikers.

    Sanga’s target priority also needs some work like people have said regarding the razorbacks.

    Throughly enjoyed it though and its fun when two combat armies meet even though this edition prefers shooting.

    • The B-Bone

      Cheers Mark good points made there! I think to see what Kharne could do… Which with my rolling wasn’t much haha!

  • Andy

    your army is getting so goddamn glorious Sanga! love it

    • Robert Edwards

      Thanks so much Andy! So glad you’re liking it. I’m having a blast bring it to the field and of course there’s plenty more to come. Cheers mate.

      • Andy

        One tip though, when you get your sanguinary guard all up in someoneΒ΄s grill like that, popping the strategem that lets them fight twice is probably worth

  • Chris Hughes

    Anyone else feel like they are witnessing Bones fall to Chaos?
    Great batrep as always guys, brutal and entertaining! The new mission looked fun!

    • The B-Bone

      NEVER!! πŸ˜›

      • Chris Hughes

        Hah, it seems like you are in denial Mr Bone, you even invoked the power of Grotty!!

      • Muzzatroll

        I still say Bone should do an Emperor’s Children army with purple togas all round! :p

  • Martin Buch

    Sanga! Remember that the Priest is also a apothecary so you can heal/revive at the end of the movement phase πŸ˜‰

  • Dimitri Tkatchenko

    Loved it. Not much wiff in this game.(other than kharne) as I said on fb post. Blood angel guy defo needs to replace the heavy flamers with something useful. Imagine if he had 3 heavy bolters. That be a lot more dead berserkers that game. However great game. Want More!!! Go make More!! Blood for the blood god. Khorny approves https://uploads.disquscdn.com/images/db74a5a9051781798fb2aee0575ad8f9b9fb1325a764bb7e66a6704f1bd9ac2e.jpg

    • Robert Edwards

      I have a set of lascannons that are waiting in the dugout to come on the field for my heavy flamers. Lets how they go. And I can see what you mean with the heavy blotters. More Bang Bang ain’t no bad thing. I’ll bring them along at some stage as well, good to have all that flexibility. Cheers mate.

      P.S. I’m liking the look of that!

      • Dimitri Tkatchenko

        Any time dude!! Blood for the blood god. Or the black rage. Whateves lol

  • Tony Molinari

    Loving it, absolute carnage. Those sanguinary guard are serious bosses. Improving every game Sanga, people will say your razorback priority was a bit off, don’t forget that 3 volleys of twin assault cannon and 3 volleys of heavy flamer should be MORE then enough to wipe a single unit of bezerkers. Mr. Bone made 14/17 4+ saves lol With a bit less luck on Bone’s part your target priority would have been totally fine. you would have had 2 rounds of shots with both razorbacks on the other unit of bezerkers too. Cheers gents loving the new BA stuff so far.

    • Robert Edwards

      Your encouraging words are music my good man! Many thanks for the support. Some days the dice gods are with you and other days, well you know the rest. I am loving how good my guys in gold can be. So glad you’re enjoying it, I’m having a blast bringing it to you. Cheers good sir.

  • The Cyril

    Another great one lads!

    Dear Sanga,
    You really should keep in mind to protect you back field a little better. Next time remember to focus fire on those nasty beserkers with all your weapons.

    Also i think you did forget to shoot with your Meltapistol when you were in locked close combat with Dante.

    Also if I will suggest that you invest in 3 x 5 of Primaris Marines to use as troops. they may not fit into your Razorbacks but they have twice the wounds and twice the attacks, and they just got 10 points cheaper for a 5 man squad πŸ™‚

    /Cheers

    • Robert Edwards

      Many thanks mate. I didn’t think I forgot about Dante’s pistol, but heat of the moment and all that. Lots of new stuff to remember. Anyways, next time! Also re the backfield, you’re quite right. My concern going into this was the lack of ranged support, even though had I made the right choice and focused fire with both Razorbacks on that one unit of Berzerkers it might have been a slightly different story. Looking forward to the next dust up. Cheers.

      • The Cyril

        Sorry English is not my first language, so i think you might have misunderstood me.

        What i am reffering to is this (this is from an article from the warhammer community):

        You also can’t shoot if there is an enemy with 1β€³ of you. The exception to this rule is pistols. Models with these hand-held firearms can shoot at the closest enemy target in the Shooting phase, even if they themselves are locked in combat! This is going to make characters with pistols incredibly deadly up-close.

        You dident do this with Sanguanary Gaurd when you where locked in close combat with those CHEESY Berserkers. My point is you could get a better damage output with the Angels! You have access to Inferno pistols and Hand flamers and this could give you an extra edge with your elite unites.

        Cheers πŸ™‚

  • Dan W

    Where did you get the volcanic terrain set from? Awesome bat rep btw. One of the best 8th ed ones so far!

    • The B-Bone

      Thanks mate!

  • Rob Blatchford

    Absolutely awesome game lads, glad to see the BA get some teeth! Love the army Sanga, very thematic. Additionally I feel that xmas jumpers should be compulsory this month

    • The B-Bone

      Have you seen the new Grotti ones?

    • Robert Edwards

      Many thanks Rob. It’s been a blast bringing it to you. They’re only gonna get better! Yew!

  • Grendle

    B-Bone, that “Blood for the blood god” song sounds like you have a whole Khorne musical written lol! Is it like Hamilton, but Kharn is the main character?

    • The B-Bone

      Next stop Broadway!

  • Archmike

    I don’t honestly rate Kharn any more. Which is a same. He’s a decent guided missile for taking out specific characters but when you can instead have an Exalted Chap and a Dark Apostle each with a 6″ bubble letting you re roll hits and wounds in CC I don’t think he’s worth it. He’s just no where near the force multiplier those two are πŸ™ I really want him to be auto-include but I can’t find a way to justify him over any other HQ choice. #feelsbadman

    • The B-Bone

      I agree he’s not the best choice. But I just couldn’t leave him out!

      • Archmike

        It’s so hard to leave him benched isn’t it? πŸ™

  • Richard Royce

    Bone you glorious bastard I was laughing so much at your 1000 yard stare during the blood angels rule discussion I hardly heard any of their strategems, was to busy watching your decent into darkness. Felt bad when you hardly let up. Was relieved when I saw you in the khorny Christmas sweater smiling : ) . Super enjoyable battle I like where the berserkers are heading, In my opinion maulers are good distractions and wound sponges. Would suggest killing buffers like priests and ancients first think you would have won that fight faster with them gone asap, congrats to the victory well played : )

    • The B-Bone

      Hahaha a few people have commented on that! It’s my thinking face, I did have a cold though so I’m sure that didn’t help haha

      • Richard Royce

        Haha, well then you were really reeeally thinking about how not to be crushed. Seems to have paid off though : )

  • Paul James

    Wow that was a lot of carnage! Absolutely loved it you guys smashed that one out of the park.
    Only point that may be of interest is the banner relic for the blood angles that ignores wounds is only for models in 6” not units which means Sanga will need to be careful. As it means you can’t daisy chain away from the banner and still get the buff unfortunately :(.

    • Robert Edwards

      We’ll certainly make sure we get that right for the next time. A lot of new stuff to remember. Thanks for the feedback Paul. And yes, all that glorious carnage! It’s was loads of fun to play! Cheers.

  • BroxusMaximus

    Would love to see a blood angels vs death guard report.

    • The B-Bone

      This will happen!

  • Lord Fangio

    Question: Considering that jump pack infantry have the FLY keyword and that means they can ignore terrain when moving. Does that mean they can ignore terrain when charging as well? So when the Sanguinary guard did their initial massive 13″ (00:56:00), could Dante and the other characters been able to jump over the big rock to get in?

    • Lord Fangio

      Also doesn’t Dante allow Overwatch to be re-rolled as well?

  • Robe

    Would definitely watch a painting tutorial by B Bone Ross

    • The B-Bone

      Hahahahaha!

  • Grendle

    Thanks for the preview gentlemen! BA are back!!!

    • The B-Bone

      You’re welcome!

  • Jonathan Taff Jones

    great report and lots of blood everywhere. However I don’t believe that Ser Garoth would have been within 12″ to be declared as a charge considering helbrutes had to be 9″ away.

    • The B-Bone

      Yes I think we made a mistake here. Even though they get 3d6 to add to the charge they can still only charge a unit that is 12” away. Will catch it next time πŸ’ͺ

  • Sam Shand

    Awesome game, the Sanguinary Guard were amazing. When the the librarian dreadnought failed its last wound to the berserkers, could have you tried your luck with a command point re-roll first then it could have stayed alive. Even if that failed you could have still used the fight again stratagem. Was a bit confused why the razorbacks split fire when there was that big blob of bezerkers coming right at them, I guess thats what happens in the heat of battle but would have been interesting to see how it would have played out if the unit was destroyed and didn’t tie up the backfield.

  • Jamie Martin-Cortez

    So it was mentioned about Forlorn Fury being done after roll off so knowing who goes first (Sanga elected not to use)
    can you tell me where this came from? because it has the same wording as say “strike from the shadows” for Raven Guard and that is done before rolling off.

  • Andrew Carter

    That was an excellent game, those Sanguinary Guard are scary in combat.

    I agree on the new Chapter Approved missions, GW has knocked it out of the park with the new Eternal War missions with this mission Dominate and Destroy probably being my favourite.

    • The B-Bone

      I am a big fan of chapter approved! And totally agree about the Sanguinary guard!

  • Daniel Conway

    That was my favourite battle rep so far so fun to watch!

    • The B-Bone

      Cheers mate!

  • Eddie

    I feel the Mauler fiends are best used in a pair, sticking together and hunting down the opponents toughest targets. Obviously you lose some redundancy but I think taking 3 isn’t quite worth the points. That being said the models are that amazing you might as well take 6.

    • The B-Bone

      I think you need buffing units to make them worth while, just didnt quite work with this list and it’s theme though.

      • Eddie

        What would you take as buffing units for them? Im thinking about buying two for my chaos army but the 4+ to hit is making me worried. Maybe running them in a list with a blob of deep-striking terminators would be good, send them in on opposite flanks and make the opponent split their fire

  • Mikhail Nikitin

    Awesome game Guys, love the White on the world eater it gives hem so much more personality. Love the Mauler/Forge Fiend models, too bad the about the 4+ hit .Always love seeing a Chaos Game. #FREEBEARD

    • The B-Bone

      You will have more Beard very soon!

  • Mike Jello-Sky

    Admittedly, I was painting models at the time and could have missed it… plus, my brain could be stuck in 7th ed.
    Bone, don’t the Maulerfiend’s tentacles subtract 2 attacks per model in base combat?
    I think you may have missed it again. (since I mentioned it last time πŸ™‚
    If I’,m wrong… great job! lol

    Sanga, with those new rules for jump pack units, see if you can get the double chain swords going… YUCK!

    Great battle as always.

    Love the close ups of the models!

    • The B-Bone

      Hi Mike I just had a look and can’t see that rule? I don’t have the codex on me though so will double check!

    • John Barber

      That is unfortunately 7th only 😳

  • Alex Andersson

    Love it as always! Extra props for the new terrain!

    • The B-Bone

      Cheers mate Seige did a lovely job on it!

  • Magiceffect

    Hey guys great bat rep.

    Spider in the post game could we get some of the tactic errors pointed out. I know that would drastically help me in my games. The only one I’ve seen so far and I’ve seen it in other barreps too is razor backs are not being protected by a melee unit and are stuck falling back the entire time. The game would be much different with 2 razor backs shooting from turn 3 to turn 5.

    • The B-Bone

      This is something we could look at doing for sure!

    • Grey Buckleton

      Yeah some tacticia tips in the wrap up would be great actually.

  • Aaron Paulding

    Is Dante’s melta a pistol? Cause… shooting that Maulerfiend in close combat could have put a quicker end to that fight. Just wondering (not an imperium player)

    Otherwise, great game! New codex looks to be very much in your face, as it should be, excited to see where you go with it!

    • The B-Bone

      I think it is a pistol! I will remind Sanga in future!

  • Trev

    What a game! πŸ˜€ πŸ˜€ While it was sad to see the Angels lose (lovely paint job, by the way) it was great to see the potential of the new Codex!

    • Robert Edwards

      Hey thanks for the kind words Trev. I do enjoy painting them. Yes, shame a bout the loss (fun though it was), but looks like there’ll be plenty of cool stuff to play with in this new Codex. Looking forward to bringing to you. Cheers.

  • Thomas Whybrow

    Beautiful looking blood angels dudeπŸ‘Œ. I’m super pleased with the blood angel Codex. As someone who has played blood Angels since second edition. I wouldn’t say the Codex is super competitive. But still has some great synergy. personally I would drop commander Dante as much as I love him. He is much better with the sang guard. As they re roll to hit anyway near your Warlord. Plus he grants the extra attack. And he’s a bit cheaper on the points. I look forward to seeing you tactica on this. As I have a tournament coming up in February and would really like to use my blood Angels. I played my death company at the weekend. And why they killed everything in front of them. They just die too easy afterwards. I think dropping them as much as it pains me. And including more sang guard is the way to go more competitively.

    • The Sanga

      Hey thanks Thomas! I am enjoying painting them up for the camera. There’s going to be some pretty cool stuff to play with in this codex, looking forward to bringing all to you soon. Cheers and thanks for the support. Interesting thoughts on Dante. In one list I took both him and the Sanguinor, made the Sanguinor the warlord so that when he was hanging out with the Guard they were getting the re-roll hits and Dante was granting that again to the other units in the army. It is a lot of points for those HQ’s I admit. Lets see what we come up with shall we?

  • Really enjoying watching Sanga’s journey in to or back in to 40k! I can relate and it’s great watching your army lists develop, although I realise this was one to show off the codex. πŸ™‚
    NEXT πŸ˜€

    • The Sanga

      Many thanks Chris! It’s been a real challenge so far but I’ve having a blast. So glad you’re enjoying it! Just you wait, I’ll be a war master yet.

      • You’re welcome dude! Will bring my Necrons down one day to face you πŸ˜‰ Looking forward to your next Battle rep mate. Have a good weekend

        • The Sanga

          I’ll be looking forward to that! Hope you had a ripping weekend dude. Cheers.

          • Yup yup all good. Watched something called Cast of Players yesterday and been putting together some Raven Guard conversions today. Too cold to spray the Necrons so they’ll have to wait a day or two.

            You too dude!

          • The Sanga

            Good to see you’re on the Cast of Players tip. Hope you’re enjoying it!

  • Matthew AbdulHaqq Niemi

    Thanks for this big, beautiful battle report, mates…I’m falling in love with the Blood Angels all over again

  • E Double

    Great rep as per usual and love the paint jobs on both these armies and the bants!

    But I’ve mentioned a while ago once about rules…..I don’t mind rule slips and not knowing your unit stats etc here or there, especially the guys that play multiple armies. But Sanga please learn the basics, rapid fire, what number to wound etc, I feel like the guys are almost playing for you sometimes, telling you how many dice to roll and what the results are etc. If I saw progression and an attempt to learn from previous games like Stig I really wouldn’t care.

    Otherwise good stuff and what a blood bath! Apologies if this sounds rather blunt :/